<HTML><HEAD> <!-- --------- DICE Game --------- --> <SCRIPT LANGUAGE="JavaScript"><!-- hide from old browsers /* THE JAVASCRIPT COOKBOOK by Erica Sadun, webrx@mindspring.com Copyright (c)2000 by Charles River Media. All Rights Reserved. This applet can only be re-used or modifed by license holders of the JavaScript Cookbook CD-ROM. Credit must be given in the source code and this copyright notice must be maintained. If you do not hold a license to the JavaScript Cookbook, you may NOT duplicate or modify this code for your own use. Use at your own risk. No warranty is given or implied of the suitability of this applet for any specific application. Neither Erica Sadun nor Charles River Media will be held responsible for any unwanted effects due to the use of this applet or any derivative. */ //------------------RANDOM NUMBERS---------------------------- var js_mult1=3141 var js_mult2=5821 var js_m1=100000000 var js_m2=10000 var js_iseed=0 var js_iseed1=0 var js_iseed2=0 // Return a Random Integer between 1 and N // (adapted from cookbook standard 0 to N-1) function random(n) { if (js_iseed == 0) { now = new Date() js_iseed = now.getHours() + now.getMinutes() * 60 + now.getSeconds() * 3600 } js_iseed1 = js_iseed / js_m2 js_iseed2 = js_iseed % js_m2 var tmp = (((js_iseed2 * js_mult1 + js_iseed1 * js_mult2) % js_m2) * js_m2 + (js_iseed2 * js_mult2)) % js_m1 js_iseed = (tmp + 1) % js_m1 return (Math.floor((js_iseed/js_m1) * n) + 1) } //----------------------PATH UTILITIES-------------------------- // Get the grandparent directory and append aDir function getSibling(aDir) { var loc = ""+document.location.href // get this dir, then parent var base = loc.substring(0, loc.lastIndexOf("/")) base = base.substring(0, base.lastIndexOf("/")+1) return base+aDir } //------------------ARRAY CREATION---------------------------- // create an array function createArray(n) { for (var i = 0; i < n; i++) {this[i] = 0} return this } // --------------------THE DICE ROLL--------------------- // Roll the dice function roll(aform) { // Game must be started and not finished to roll if ((!gameInProgress) || (turns > 12)) { alert("No rolls left. Please start a new game.") return(false) } if (thrown) { alert("You must first assign the previous roll.") return(false) } turns++ // Determine Number of Dice and Sides var num = 5 var sides = 6 // Get the Dice Image Directory var baseRef = getSibling("GRAFX/DICE/DIE") // Frame the body var s1 = "<BODY BGCOLOR=\"ffffff\"><FONT SIZE=6 COLOR=\"770000\"><CENTER>" var s2 = "</CENTER></FONT></BODY>" // Frame the table var t1 = "<TABLE BORDER=1><TR>" var t2 = "</TABLE></TR>" // Frame the specific images var i1 = "<TD><IMG SRC=\""+baseRef var i2 = ".GIF\" HEIGHT=32 WIDTH=32></TD>" // Initialize dice window parent.JCdice.document.open() parent.JCdice.document.write(s1+t1) // set dice count to zero for (var i = 1; i <= sides; i++) dice[i] = 0 // throw the dice for (var i = 1; i <= num; i++) { var mythrow = random(sides) // throw a die dice[mythrow]++ // increment the throw counter parent.JCdice.document.write(i1+mythrow+i2) // create drawing } // Finish the dice window parent.JCdice.document.write(t2+s2) parent.JCdice.document.close() return thrown = true } // Set up Double Buttons function setupForm(t1,act1, t2,t3, act3, t4) { document.write("<tr>") document.write("<td align=right><INPUT TYPE='BUTTON' VALUE='"+t1+"' "); document.write("onClick='"+act1+"'></td>") document.write("<td><INPUT TYPE='TEXT' VALUE='' NAME='"+t2+"' SIZE=3></td>") document.write("<td align=right><INPUT TYPE='BUTTON' VALUE='"+t3+"' "); document.write("onClick='"+act3+"'></td>") document.write("<td><INPUT TYPE='TEXT' VALUE='' NAME='"+t4+"' SIZE=3></td>") document.write("</tr>") } // Set up Double Text Entries function setupForm2(t1,t2,t3,t4) { document.write("<tr>") document.write("<td align=right>"+t1+"</td>") document.write("<td><INPUT TYPE='TEXT' VALUE='0' NAME='"+t2+"' SIZE=5></td>") document.write("<td align=right>"+t3+"</td>") document.write("<td><INPUT TYPE='TEXT' VALUE='0' NAME='"+t4+"' SIZE=5></td>") document.write("</tr>") } // --------------------GAME INITIALIZATION--------------------- // Initialize Global Variables var dice = createArray(6) var thrown = false var gameInProgress = false var turns = 0 // Start a new game. function initGame() { if (gameInProgress && (turns < 13) && thrown) { if (!confirm("Game already in progress. Start over?")) return(false) } // Set all fields to zero or empty for (var i = 1; i <= 6; i++) eval("document.forms[0].count"+i+".value = ''") for (var i = 3; i <= 5; i++) eval("document.forms[0].kind"+i+".value = ''") document.forms[0].ss.value='' document.forms[0].ls.value='' document.forms[0].fh.value='' document.forms[0].sum.value='' document.forms[0].SUBTOT1.value='0' document.forms[0].SUBTOT2.value='0' document.forms[0].BONUS.value='0' document.forms[0].TOT1.value='0' document.forms[0].TOT2.value='0' // Start game with a throw thrown = false gameInProgress = true turns = 0 return roll() } // Create the Data Entry Form function createForm() { document.write("<CENTER><FORM><TABLE BORDER=2>") document.write("<TR><TD COLSPAN=4 ALIGN=CENTER><B>Dice Roll Game</B></TD></TR>") setupForm("1s","simple(1)","count1","3 of a kind","mult(3)","kind3") setupForm("2s","simple(2)","count2","4 of a kind","mult(4)","kind4") setupForm("3s","simple(3)","count3","Potsie","mult(5)","kind5") setupForm("4s","simple(4)","count4","Sm. Straight","sstraight()","ss") setupForm("5s","simple(5)","count5","Lg. Straight","lstraight()","ls") setupForm("6s","simple(6)","count6","Full House","fullhouse()","fh") document.write("<tr><td align=right>Subtotal</td>") document.write("<td><INPUT TYPE='TEXT' NAME='SUBTOT1' SIZE=5 VALUE='0'></td>") document.write("<td align=right><INPUT TYPE='BUTTON' VALUE='Sum of Dice' ") document.write("onClick='sum()'</TD>") document.write("<td align=left><INPUT TYPE='TEXT' NAME='sum'") document.write("SIZE=3 VALUE=''></td></tr>") setupForm2("Bonus (over 63)", "BONUS", "Subtotal", "SUBTOT2") setupForm2("Total","TOT1", "Grand Total", "TOT2") document.write("<tr><td colspan=2 align=center>") document.write("<INPUT TYPE='BUTTON' VALUE='Start New Game' ") document.write("onClick='initGame()'></td>") document.write("<td colspan=2 align=center>") document.write("<INPUT TYPE='BUTTON' VALUE='Roll Dice' ") document.write("onClick='roll()'></td></tr>") document.write("</TABLE></FORM></CENTER>") } // --------------------SCORE UPDATES--------------------- // Updates after a score on the left hand side function updateTotalsLeft(d) { // update totals var subtotal1 = parseInt(document.forms[0].SUBTOT1.value) + d var subtotal2 = parseInt(document.forms[0].SUBTOT2.value) var bonus = (subtotal1 < 63) ? 0 : 35 var total = subtotal1 + bonus var grandtotal = total + subtotal2 document.forms[0].SUBTOT1.value = subtotal1 document.forms[0].SUBTOT2.value = subtotal2 document.forms[0].TOT1.value = total document.forms[0].TOT2.value = grandtotal document.forms[0].BONUS.value = bonus } // Updates after a score on the right hand side function updateTotalsRight(d) { // update totals var subtotal1 = parseInt(document.forms[0].SUBTOT1.value) var subtotal2 = parseInt(document.forms[0].SUBTOT2.value)+d var bonus = (subtotal1 < 63) ? 0 : 35 var total = subtotal1 + bonus var grandtotal = total + subtotal2 document.forms[0].SUBTOT1.value = subtotal1 document.forms[0].SUBTOT2.value = subtotal2 document.forms[0].TOT1.value = total document.forms[0].TOT2.value = grandtotal document.forms[0].BONUS.value = bonus } // --------------------SCORING TOOLS--------------------- // Sums of ones through sixes function simple(n) { if (!thrown) { alert("You must first roll the dice") return false } if (eval("document.forms[0].count"+n+".value != ''")) { alert("You have already used this button once in this game.") return false } // Dice Value var d = dice[parseInt(n)]*parseInt(n) // update field + totals eval("document.forms[0].count"+n+".value = "+d) updateTotalsLeft(d) return thrown = false } // Multiple throws (n of a kind) function mult(n) { if (!thrown) { alert("You must first roll the dice") return false } if (eval("document.forms[0].kind"+n+".value != ''")) { alert("You have already used this button once in this game.") return false } // Find the greatest multiple var m = 0 for (var i = 1; i <= 6; i++) if (dice[i] > m) m = dice[i] // Find the sum of the dice var sum = 0 for (var i = 1; i <= 6; i++) sum += i*dice[i] // Check for n of a kind if (n == 3) {if (m >= 3) d = sum; else d = 0} else if (n == 4) {if (m >= 4) d = sum; else d = 0} else if (n == 5){if (m >= 5) d = 50; else d = 0} // update field & totals eval("document.forms[0].kind"+n+".value = "+d) updateTotalsRight(d) return thrown = false } // Sum of Dice function sum() { if (!thrown) { alert("You must first roll the dice") return false } if (document.forms[0].sum.value != '') { alert("You have already used this button once in this game.") return false } // Find the sum var sum = 0 for (var i = 1; i <= 6; i++) sum += i*dice[i] // update field & totals document.forms[0].sum.value = sum updateTotalsRight(sum) return thrown = false } // Full House function fullhouse() { if (!thrown) { alert("You must first roll the dice") return false } if (document.forms[0].fh.value != '') { alert("You have already used this button once in this game.") return false } // Find the two and three var two = 0 for (var i = 1; i <= 6; i++) if (dice[i] == 2) two = i var three = 0 for (var i = 1; i <= 6; i++) if (dice[i] == 3) three = i if ((two != 0) && (three != 0)) d = 25; else d = 0 // update field & totals document.forms[0].fh.value = d updateTotalsRight(d) return thrown = false } // Large Straight function lstraight() { if (!thrown) { alert("You must first roll the dice") return false } if (document.forms[0].ls.value != '') { alert("You have already used this button once in this game.") return false } // Assure all are ones for lower or upper var lower = true for (var i = 1; i <= 5; i++) if (dice[i] == 0) lower = false var upper = true for (var i = 2; i <= 6; i++) if (dice[i] == 0) upper = false if (lower || upper) d = 40; else d = 0 // update field & totals document.forms[0].ls.value = d updateTotalsRight(d) return thrown = false } // Small Straight function sstraight() { if (!thrown) { alert("You must first roll the dice") return false } if (document.forms[0].ss.value != '') { alert("You have already used this button once in this game.") return false } // check lower then middle then upper var lower = true for (var i = 1; i <= 4; i++) if (dice[i] == 0) lower = false var middle = true for (var i = 2; i <= 5; i++) if (dice[i] == 0) middle = false var upper = true for (var i = 3; i <= 6; i++) if (dice[i] == 0) upper = false if (upper || middle || lower) d = 30; else d = 0 // update field & totals document.forms[0].ss.value = d updateTotalsRight(d) return thrown = false } <!-- done hiding --></SCRIPT></HEAD> <BODY bgcolor="ffffff" link="0000ff" vlink="770077"> <FONT COLOR="007777"><H1><IMG SRC="../GRAFX/SPICE.JPG" WIDTH=37 HEIGHT=72 ALIGN = LEFT>"Potsie", the Dice Roll Game</H1></FONT> <BLOCKQUOTE><FONT COLOR="770000"> Enjoy this game of counting dice rolls. Each "slot" can be filled only once. A little experimentation will familiarize you with the rules. Five of the same kind is considered a "Potsie". </FONT></BLOCKQUOTE> <BR><BR> <SCRIPT> createForm() </SCRIPT> <FONT COLOR="007777"><H2>Discussion</H2></FONT> <FONT SIZE=4> This JavaScript program is simply huge. It demonstrates how a large sophisticated application can be built in JavaScript. </FONT> <h5>Copyright ©1996 by Charles River Media, All Rights Reserved</h5> </BODY> </HTML>